全球電腦化實驗平台 World-wide Computerized Experimentation Platform

HandRun

目前版本為 2.0.  由 ESI 發展的平台 (需要安裝 Microsoft Dot Net framework 3.5) ,主要可以跑 double auction, production and consumption, and extensive form game.

參見:

Jaworski, Taylor, Vernon Smith, and Bart Wilson. “Discovering Economics in the Classroom with Experimental Economics and the Scottish Enlightenment.” International Review of Economic Education 9.2 (2012): 10-33.  chapman.edu 提供的 [PDF] ; heacademy.ac.uk 提供的 [PDF]
有關本軟體實驗遊戲的文獻:
  • Crockett, Sean, Vernon L. Smith, and Bart J. Wilson. 2009. “Exchange and Specialisation as a Discovery Process.” Economic Journal, 119(539): 1161-1188.
  • McCabe, Kevin A., Mary L. Rigdon, and Vernon L. Smith. 2003. “Positive Reciprocity and Intentions in Trust Games.” Journal of Economic Behavior and Organization, 52(2): 267-275.
  • Smith, Adam. 1776 [1981]. The Wealth of Nations. Liberty Fund: Indianapolis, IN.
  • Smith, Vernon L. 1962. “Experimental Study of Competitive Market Behavior.” Journal of Political Economy, 70(2): 111-137.
  • Smith, Vernon L. 1982. “Markets as Economizers of Information: Experimental Examination of the ‘Hayek Hypothesis’.” Economic Inquiry, 20(2): 165-179.

ConG

ConG: Continuous-Time Games for Experimental Economics: http://leeps.ucsc.edu/cong

See also “Continuous Game Experiments“, by James Pettit, Daniel Friedman, Curtis Kephart, and Ryan Oprea.
This article is currently a 2012 UCSC Working Paper.

用 Java (6.0+) 撰寫的平台, U.C.  Santa Cruz 大學所開發, 專門為 continuous game 所用 (see  “A Continuous Dilemma” by Dan Friedman & Ryan Oprea (AER 2011))

ComLabGame

ComLabGames 是 Robert A. Miller (Professor of Economics & Strategy, Tepper School of Businesss, Carnegie Mellon University) 等人所發展

它是用 java 語言撰寫,client/server 為架構在 internet 上運作, 不需要 AMPP 環境,但需要 Java runtime environment (JRE),client 端 (受試者端)連上 server 後,可自動下載實驗操作介面。實驗設計是以圖形介面操作,入門相當容易,而且十分直觀。

不過,它的授權不像 z-Tree 是公開 GPL,不知是否可合法自由使用,目前可以下載試用。

z-Tree

Z-tree is Zurich Toolbox for Readymade Economic Experiments. (瑞士發展的平台)

這是我目前在文獻上讀到最多次的實驗電腦平台

http://www.iew.uzh.ch/ztree/index.php

HP 的平台

MUMS (2002年在以下的 paper 中提及, 不知現在還在不在)

see Kay-Yut Chen and Ren Wu (2002)  Computer Games and Economics Experiments (PDF)

Microsoft’s Experimentation Platform

http://exp-platform.com/default.aspx

有 PPT 檔, 說明了好幾個和實驗有關的 ‘歷史故事’

Virtual Experiment Platform (瑞士)

地球科學的實驗平台 (竟然可以用 R 來跑)

http://www.plantsciences.ch/education/e_learning/vep

UAA Python Experimental Economics Toolkit (PEET)

Ben Saylor
University of Alaska Anchorage

PEET is UAA’s application and programming framework for multi-player, networked economics experiments. Modeled roughly after Multistage from CalTech and UCLA, it provides a common set of services and user interfaces, such as parameter management, client-server communication, status monitoring, and output data management. Individual experiments can be implemented as Python modules that plug into the framework.

PEET version 1.0 includes the Island Experiment, described below.

PEET is free software released under the GPL v3 license.

Requirements for PEET

PEET is written in the Python programming language, and uses the wxPython library for its graphical user interface, both of which must be installed in order to run the application.

其它參考資料:

EconPort:

美國專門蒐集與社會科學實驗相關的網站

http://www.econport.org

Classroom Experiments & Games

介紹各種課堂實驗

http://www.economicsnetwork.ac.uk/themes/games.htm

Jim’s List:

a good collection of hand-run and computerized experiment resources.

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